You may also use it to assign a macro (a sequence of button presses / actions) to a key. Using Input Remapper you can assign the action associated with a keyboard or mouse button (or multiple buttons) to a different button. How to remap keyboard and mouse buttons on Linux using Input Remapper (ex Key Mapper) ] Input Remapper has been updated with support for mapping joysticks like D-Pads, support for mapping the mouse wheel, key combinations, and loading presets automatically when devices are connected, even after login. For that, see this article from Linux Uprising.įor future releases, the developer plans to add support for mapping D-Pad and Joystick directions as buttons, automatically loading presets when a device is plugged in after login, and mapping a combined button press to a key. The application does not support binding commands or scripts to keyboard or mouse buttons. Also, Input Remapper uses evdev to read keycodes and display them inside the application, so the user doesn't have to do this manually. Other features include support for stopping any mappings and using system defaults for a device (using the Apply Defaults button), and support for automatically loading presets on login for plugged in devices. Besides keyboards and mice, Input Remapper also comes with basic support for gamepads. The application supports per-device presets, and it allows using timed macros with the ability to repeat keys, wait between keys, hold a modifier while using a key, and more. TIP: Many (web) games shows which buttons which are used.Input Remapper (previously Key Mapper) is a new GUI tool to remap your keyboard and mouse buttons on Linux desktops (it supports both X11 and Wayland). Click "Next >" add another button, or "OK" to finish. Now press the physical button on your controller that you want to assign, and then click the key on your keyboard that you want to link to. There will appear a pop-up that asks for the Joystick button and a key. This is done by the right of the screen "Add" button. You will be able to assing a number or letter to a button. Then click the bottom left "Add" button, you will see that there will appear a "New Config". First connect this controller to the PC and wait until it is recognized. Of course you can create your own mapping. (you can check this for example in notepad or Word). By clicking on the left side to "NES Controller" it will be activated and you will see that when you press the first button the letter "x" appears. Below is an example of the NES controller. Via File > Load (Ctrl+O) you can open the mappings made by us. That's it! Optional: using the ready-to-use mappings Be sure to start J2K after connecting the controller. Net Framework 3.5) you can move J2K.exe to a separate folder and start J2K by click on J2K.exe. Net Framework 3.5 is already included in Windows 7 and later.Īfter installing Managed DirectX Runtime (and. The Setup for Managed DirectX Runtime is included in the J2K download. In order to use J2K, you need to have Managed DirectX Runtime and. Mapping for retrolink SNES controller (optional, right-click > save as).Mapping for retrolink NES controller (optional, right-click > save as).We have made a short how-to and ready-to-use mapping for users of the NES controller and Retrolink SNES controller. J2K is a simple freeware program that inputs a (usb) to convert game controller to a number or letter. You want to usa a usb controller or retro controller to play games that are originally only suitable for a keyboard like flash-based games or just want to play a game on the web?
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